Post by Oz70NYC on Dec 5, 2010 2:04:20 GMT -5
As we've all seen, stats cap in curtain categories depending on your weightclass. This creates a bit of a problem as far as balancing out the league, namely between LHWs and SHWs. Of course, I've come up with solution to this problem. Here are what the caps are by default:
Super Heavyweight
GRP: 100
STK: 95
SUB: 80
DUR: 100
TEC: 80
SPD: 80
CHR: 100
Heavyweight
GRP: 90
STK: 90
SUB: 85
DUR: 90
TEC: 90
SPD: 85
CHR: 100
Light Heavyweight
GRP: 75
STK: 85
SUB: 100
DUR: 80
TEC: 100
SPD: 100
CHR: 100
Crusierweight/Diva
GRP: 70
STK: 85
SUB: 100
DUR: 80
TEC: 100
SPD: 100
CHR: 100
As you can see, there is a HUGE discrepancy in GRP and DUR between SHWs and LHW/CWs. So much so that if left unregulated, no LHW/CW character would ever defeat a SHW or even a HW. But as we said, we've come up with a means of balancing things out so that the playing field is level. And here's how it goes:
PWN Super Heavyweights Caps
GRP: 85
STK: 85
SUB: 80
DUR: 90
TEC: 80
SPD: 80
CHR: 100
PWN Heavyweight Cap
GRP: 80
STK: 85
SUB: 85
DUR: 85
TEC: 90
SPD: 85
CHR: 100
PWN Light Heavyweight Cap
GRP: 75
STK: 85
SUB: 90
DUR: 80
TEC: 90
SPD: 100
CHR: 100
The areas in bold will be the MANDATORY caps for ALL PWN characters who fall into those weight classes. This is gonna mean that some characters may want to think about dropping down to the "Large Heavyweight" range of 270-279lbs so that they can still appear to be bigger guys, but not cross into SHW territory and lose stats in key areas, since two of them use submissions as sigs/finishers. This creates a state of flux that in conjunction with a decent moveset and Resiliency will balance things out across all weight classes. SHWs will still pack a little more punch then lighter characters, but they won't punch holes into their chests. Conversely, LHWs will still be exponentially faster, but less likely to counter everything thrown at them by their slower opponents. Crusierweight/Diva (Femme Fatale) class stats will remain untouched, as the Diamonds pretty much only face each other, so things are already balanced. And if you're gutsy enough to bring a Crusierweight into PWN, you'll need all the help you can get, cuz no amount of balancing is gonna save you from the one sided beatdowns your character is gonna be on the wrong end of.
As for abilities? There is no regulations. All abilities are open for use. After testing the balance of stats between SHW, HW and LHW CAWS, there's enough balance with the above numbers to facilitate everyone being able to use whatever abilities they want.
Last but not least, the sliders settings being used for PWN. I've found a reasonable balance of offense and defense in these settings. The following is based as of the settings being default. (Meaning reset your current sliders to default, then move the sliders to the listed values below.)
Difficulty: Legend
Reversal Damage: Off (Helps make matches last a bit longer)
Stamina System: On (Ditto)
Blood: On (Duh)
AI Reversal Balancing: (From Default)
Standing Strike Rate: +6
Standing Grapple Rate: +2
Ground Strike Rate: +7
Ground Grapple Rate: +2
Finisher Rate: +3
Foreign Attack Rate: +7
Damage Balancing: (From Default)
Finisher Strength: -2
Foreign Object Strength: Default
Game Balancing: (From Default)
Standing Strike: +9
Standing Grapple: +9
Ground Strike: +9
Ground Grapple: +9
Finisher: +9
Foreign Object: +9
Momentum Actions: +4
Momentum Attacks: +4
Momentum Taunts: +5
Stamina Rate: +9
Super Heavyweight
GRP: 100
STK: 95
SUB: 80
DUR: 100
TEC: 80
SPD: 80
CHR: 100
Heavyweight
GRP: 90
STK: 90
SUB: 85
DUR: 90
TEC: 90
SPD: 85
CHR: 100
Light Heavyweight
GRP: 75
STK: 85
SUB: 100
DUR: 80
TEC: 100
SPD: 100
CHR: 100
Crusierweight/Diva
GRP: 70
STK: 85
SUB: 100
DUR: 80
TEC: 100
SPD: 100
CHR: 100
As you can see, there is a HUGE discrepancy in GRP and DUR between SHWs and LHW/CWs. So much so that if left unregulated, no LHW/CW character would ever defeat a SHW or even a HW. But as we said, we've come up with a means of balancing things out so that the playing field is level. And here's how it goes:
PWN Super Heavyweights Caps
GRP: 85
STK: 85
SUB: 80
DUR: 90
TEC: 80
SPD: 80
CHR: 100
PWN Heavyweight Cap
GRP: 80
STK: 85
SUB: 85
DUR: 85
TEC: 90
SPD: 85
CHR: 100
PWN Light Heavyweight Cap
GRP: 75
STK: 85
SUB: 90
DUR: 80
TEC: 90
SPD: 100
CHR: 100
The areas in bold will be the MANDATORY caps for ALL PWN characters who fall into those weight classes. This is gonna mean that some characters may want to think about dropping down to the "Large Heavyweight" range of 270-279lbs so that they can still appear to be bigger guys, but not cross into SHW territory and lose stats in key areas, since two of them use submissions as sigs/finishers. This creates a state of flux that in conjunction with a decent moveset and Resiliency will balance things out across all weight classes. SHWs will still pack a little more punch then lighter characters, but they won't punch holes into their chests. Conversely, LHWs will still be exponentially faster, but less likely to counter everything thrown at them by their slower opponents. Crusierweight/Diva (Femme Fatale) class stats will remain untouched, as the Diamonds pretty much only face each other, so things are already balanced. And if you're gutsy enough to bring a Crusierweight into PWN, you'll need all the help you can get, cuz no amount of balancing is gonna save you from the one sided beatdowns your character is gonna be on the wrong end of.
As for abilities? There is no regulations. All abilities are open for use. After testing the balance of stats between SHW, HW and LHW CAWS, there's enough balance with the above numbers to facilitate everyone being able to use whatever abilities they want.
Last but not least, the sliders settings being used for PWN. I've found a reasonable balance of offense and defense in these settings. The following is based as of the settings being default. (Meaning reset your current sliders to default, then move the sliders to the listed values below.)
Difficulty: Legend
Reversal Damage: Off (Helps make matches last a bit longer)
Stamina System: On (Ditto)
Blood: On (Duh)
AI Reversal Balancing: (From Default)
Standing Strike Rate: +6
Standing Grapple Rate: +2
Ground Strike Rate: +7
Ground Grapple Rate: +2
Finisher Rate: +3
Foreign Attack Rate: +7
Damage Balancing: (From Default)
Finisher Strength: -2
Foreign Object Strength: Default
Game Balancing: (From Default)
Standing Strike: +9
Standing Grapple: +9
Ground Strike: +9
Ground Grapple: +9
Finisher: +9
Foreign Object: +9
Momentum Actions: +4
Momentum Attacks: +4
Momentum Taunts: +5
Stamina Rate: +9